We identified it from well-behaved source. Here are a number of highest rated Ship Propeller pictures upon internet. To create a vehicle you must have two steering wheel, two regular wheels, and engine, and a driver's seat (currently there is only a driver's seat).Ship Propeller. To create a gun you must have a template handle and a template barrel. Guns and swords use the same multipliers for materials.
In a0.53 the damage a gun causes is determined by three factors: distance of the barrel template from the handle template, the templates used, and the amount/type of resources used. To create a sword you must have a template hilt. Calculated durability can be seen in the "Attribute" tab. When this happens, durability will be determined by amount/type of resources used and template hilt. It has been stated that durability will be implemented for items in the next major release. In a0.53 sword damage is determined by three factors: thinness (sharpness of the blade), the template hilt used, and the amount/type of resources used. focuses the view on the current location of the mouse (tends to zoom in as well)Ĭtrl + - undoes the previous action (can undo several in a row)Ĭtrl + - redoes the previous action (can redo several in a row)Ĭurrently you can create swords, guns, and vehicles. The reference pane allows you to select what levels is the default level for placing template materials or materials. The left side of the screen contains two controls, a cone and cube arrangement that allows you to switch to default x, y, or z axis perspectives and a slider that allows you to change the reference pane. Finally, the button allows you to quit out of the Creation Menu. You can also select the "Tutorial" button to run a basic tutorial in the menu. To change the name of your creation, click on "Save As". The box with "Iso: Untitled" cannot be clicked to change the name. As of a0.53 you may choose between Sword, Gun, S-vehicle (small), and L-vehicle (large). The top bar allows you to select what type of creation you working on. To see calculated attributes, you must press the "Calculate Button" These tabs will inform you about the cost and calculated attributes of the exported creation. The right bar contains the "Cost" and "Attribute" tabs. Clicking the "Export" button when you are in the Creation Menu and not in a game will return a "Not enough material, cannot craft!" warning. You may only export if you are in a game and have sufficient material. "Export" attempts to bring your creation into your game world.
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In order to create an Iso file use "Save" or "Save As". From right to left the controls are "Undo", "Redo", "Delete", "Clear All", "Save", "Save As", and "Export". Uses of mirroring are discussed for each type of creation.Īll the way to the right are controls for saving and clearing your current creation.
You can mirror in multiple planes simultaneously and adjust the plane the mirroring is occurring along. This button opens up a new menu that allows you to mirror your actions in the x, y, or z direction. To the right of the slider bar and above the materials selection bar is a button labeled mirroring. Clicking one last time will place the box. This will fix the X/Y plane and allow you to scroll the box into the Z plane. "Free Sized" allows you to draw a box in the X/Y plane, with the first clicked point being a corner. "Flat Square", "Sphere", and "Cube" all work pretty much as they sound. In material mode you may select different brushes. You cannot apply dyes to template materials, only materials. Ink is a precise application used to draw designs over the base coat of paint. Eraser removes dyes in the targeted area. It can be used with dyes, once eraser, paint, or ink mode has been selected. These can be accessed in all game modes, meaning a good sword or gun may be exported into any game mode.ĭirectly above the various tabs on the bottom bar is a slider bar. peiso files that you created or downloaded. Remember you must have all the dyes in order to export a creation, so if you are limited in dyes, you may want to take that into consideration. The "Dye" tab is essentially for painting your creation. These are discussed separately for each type of creation. Each material has different properties that will effect the final properties of the creation. Materials form the body of your creation. The "Template" panel contain required items for exporting creations, such as sword hilts, gun barrels, and wheels.
To select a template, material, or dye, select the correct tab and left click on the desired material. Four tabs are available for controlling what goes into the creation. The bottom bar contains the main controls for creating items. This section describes the different controls found in the Creation Menu.